Who are we?

Matti
Hello, may name is Matti, and I made this project / studio / collab to cultivate the interest that my daughter and I share together. At 14 years old I started developing with Torque 3d after threatening my dad to become a hermit and start playing Eve online. Naturally that didn’t sound too appealing to my dad who asked me if there was anything else in the world that I wanted more than playing that game. I used the opportunity and asked him to pay the $100 license so I could get the engine. He immediately did, and in hindsight I probably could have asked for more… but I digress. I couldn’t have asked for a better beginning as this laid the foundation for me to have a career in software development instead of stinking up my parents basement.
After 10 years of working as a web developer I have taken on the role of CEO at my families company, which has made my time mine again. All of a sudden I wasn’t fulfilling as many roles as I was before, and I was no longer working at fulfilling someone else’s dream but my own. For the first time in 10 years I could pick a hobby. But what was my dream? After having put them on hold for so long it took me a while to figure out where my interests had always been. I have a more creative sense that I had neglected for so long but my road would always lead me back to what sparked my interest in coding and creating to begin with.
After dabbling and experimenting with pyGame, Unreal Engine, Unity and now Godot I finally decided to be more dedicated to my interest. My goal is not so much to create a finished product as to cultivate my daughter’s creative expressions. I hope to learn, to teach and to share what we create, no matter how incomplete or buggy it may be.
Emma
Hello, my name is Emma, I am 10 years old.


When I (Matti) was 14 (2003), I had called my studio “Good Game Studio” but by the time I came around again to start a studio with my daughter, that name had been claimed. In 2021 our family picked up and left a small volcanic town in Iceland and bought land two hours away. It was as barren as bald man’s head and we decided to experiment with going completely off grid. Now some four years later we remain independent and fully self reliant, so naturally it has become quite central to who we are, it was therefore not a large leap to call our studio “Off Grid Gaming”. I imagine there’s not very many content creators in the games industry that share that with us (If you’re out there, please do reach out!)