Who are we?

Matti

Hello, may name is Matti, and I made this project / studio / collab to cultivate the interest that my daughter and I share together. At 14 years old I started developing with Torque 3d after threatening my dad to become a hermit and start playing Eve online. Naturally that didn’t sound too appealing to my dad who asked me if there was anything else in the world that I wanted more than playing that game. I used the opportunity and asked him to pay the $100 license so I could get the engine. He immediately did, and in hindsight I probably could have asked for more… but I digress. I couldn’t have asked for a better beginning as this laid the foundation for me to have a career in software development instead of stinking up my parents basement.

After 10 years of working as a web developer I have taken on the role of CEO at my families company, which has made my time mine again. All of a sudden I wasn’t fulfilling as many roles as I was before, and I was no longer working at fulfilling someone else’s dream but my own. For the first time in 10 years I could pick a hobby. But what was my dream? After having put them on hold for so long it took me a while to figure out where my interests had always been. I have a more creative sense that I had neglected for so long but my road would always lead me back to what sparked my interest in coding and creating to begin with.

After dabbling and experimenting with pyGame, Unreal Engine, Unity and now Godot I finally decided to be more dedicated to my interest. My goal is not so much to create a finished product as to cultivate my daughter’s creative expressions. I hope to learn, to teach and to share what we create, no matter how incomplete or buggy it may be.

Mom

Shirah here, the storyteller of our family team. I’m a fantasy novelist with two finished manuscripts (not published yet, but they’re waiting patiently). Writing has always been my way of making sense of things—of myself, and of this messy, beautiful world we live in.

I’m constantly in awe that with just 26 letters we can build entire worlds, reach across time to a stranger, or make someone feel less alone. You can also wound, diminish, or stir up old pain. That’s why I write: to lean toward the light, to create stories that help people feel something real.

I’m not the biggest gamer in the family, but I do love the ones that feel like stepping into a living story. Skyrim and Hogwarts Legacy are two of my favorites. I’ve explored nearly every corner of both. That same sense of wonder, of finding yourself in a world full of meaning and magic, is what I hope to weave into our game’s story.

E.

Hey there! I’m E., and my art is fueled by Sriracha sauce and habanero-flavored ramen noodles. I love drawing (especially on Procreate) and right now I’m learning how to do 3D animation in Blender. It’s tricky, but super fun to see my art come to life.

When I’m not making art, I’m probably playing Zelda: Tears of the Kingdom or adventuring in Skyrim as my Argonian, June. I also love listening to EDM (it just hits better for me than pop songs).

What I love most about games is when they pull you in so completely that you feel like you’re really there. That’s the kind of magic I want to help create through my art.

A.

Hi! I’m A., and my official job on the team is to make sure everything is fun and awesome.

I’m totally obsessed with pasta (pretty sure I have marinara sauce flowing through my body instead of blood), and my favorite treat is rainbow marshmallows. When I’m not working on 3D dragon eggs in Blender, I can be found either reading or climbing around at the rock wall. My ideal dragon would be purple and breathe lightning bolts.

If I could hang out with any character, it would definitely be Rumi from KPop Demon Hunters. And if you play our game, I hope you come away smiling, because fun is kind of my specialty.

When I (Matti) was 14 (2003), I had called my studio “Good Game Studio” but by the time I came around again to start a studio with my daughter, that name had been claimed. In 2021 our family picked up and left a small volcanic town in Iceland and bought land two hours away. It was as barren as bald man’s head and we decided to experiment with going completely off grid. Now some four years later we remain independent and fully self reliant, so naturally it has become quite central to who we are, it was therefore not a large leap to call our studio “Off Grid Gaming”. I imagine there’s not very many content creators in the games industry that share that with us (If you’re out there, please do reach out!)